Welcome to JCommon!
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JCommon is a Java class library that is used by JFreeChart, Pentaho Reporting and a few other projects. The library contains miscellaneous classes that support:
- configuration and dependency management code
- a general logging framework
- text utilities
- user interface classes for displaying information about applications
- custom layout managers
- a date chooser panel
- serialization utilities
JCommon is licensed under the terms of the GNU Lesser General Public Licence (LGPL) version 2.1 or later.
Note that JCommon is being maintained but not actively developed and in the future will be dropped as a dependency for both JFreeChart and Pentaho Reporting.
Latest News
28 February 2014
JCommon 1.0.22 has been released!
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24 October 2013
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JCommon 1.0.21 has been released!
01 September 2013
JCommon 1.0.20 has been released!
30 August 2013
JCommon 1.0.19 has been released!
23 September 2012
JCommon 1.0.18 has been released!
18 October 2011
JCommon 1.0.17 has been released!
Documentation
API documentation can be generated using 'ant javadoc' (requires Ant to be installed) or viewed online.
Support
The JCommon discussion forum is the place to ask questions, request new features, report bugs and make any comments about the JCommon class library.
Glassbox Technologies has released an upgrade to DragonFly, a professional cross-platform virtual camera for Unreal Engine, Unity 3D, and Maya. The company says that DragonFly 2.0 will offer options to content creators in need of a flexible virtual camera solution for both remote and in-studio workflows. The major additions to DragonFly 2.0 include native support of the HTC Vive’s Vive Tracker, new floating license options, and the addition of live motion capture support.
DragonFly was developed by Glassbox team after getting considerable inputs from Hollywood visualization and production studios like The Third Floor. By partnering with HTC Vive, Glassbox is offering a smart solution for a streamlined, user-friendly virtual production workflow. Raymond Pao, SVP of Products and Strategy at HTC VIVE, said, “By integrating Vive Tracker support with Glassbox’s leading virtual cinematography software, together we’ve enabled endless innovative possibilities for creators in the industry.”
Glassbox CPO and co-founder Mariana Acuña Acost says that content creators need flexibility to work remotely with a number of different production technologies in this pandemic situation. He feels confident that DragonFly 2.0 will be able to provide that flexibility and make process easier for the users.
The features in DragonFly 2.0 include: Firefox 58 0 – fast safe web browser extension.
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- Native Vive Tracker support--DragonFly 2.0 adds Vive Tracker support to DragonFly’s native list of tracking options, giving users a simplified UI that automates the setup of industry-standard trackers. The Native Vive Tracker also supports VPN and makes ‘work from home’ with DragonFly much easier. Unreal and Maya versions only.
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- Custom tracking input API--DragonFly 2.0’s custom tracking input API enables users of specialist tracking solutions, like MoSys and TechnoCrane, to override the native tracking inputs and get to work with their tracking solution of choice. Unreal version only.
- More DragonFly Companion App tracking options—The DragonFly Companion App (available on the App Store) now allows users working with ARKit, Vive Tracker, Optitrack, or other specialist tracking systems to use an iPad or iPhone as a viewer. Unreal, Unity, and Maya versions.
- PIE support for Livelink Data Streaming--Whether working with an optical motion capture system or an at-home volume, PIE Support for Livelink Data Streaming lets users visualize animation and actor performances in realtime in their virtual camera session. Unreal version only.
- Blueprint API extension--The extended BluePrints API enhances workflow flexibility by giving users the power to set a recording name via an external source, playback their last recording via a button binding, and toggle back and forth between recording and reviewing. DragonFly 2.0 adapts to the workflow. Unreal version only.
- Touch screen controls and customizable HUDs--New touch screen controls in DragonFly Companion mean users can now control the virtual camera directly from the viewer with or without the GameVice controller accessory. Two new configurable HUD widgets for lens and shot name, including lower bar customization, let users change and customize settings quickly and easily for the perfect iPad or iPhone set up. Unreal, Unity, and Maya versions.
Licensing and availability
DragonFly can be purchased as an annual subscription from the Glassbox website. A node-locked, individual license of DragonFly is available for $690 per year. GlassBox Technologies has now added floating licenses to the available license types for DragonFly (all versions). Licenses can now be checked in and out by team members working on different machines whether at home or in-studio, making work from home collaboration and remote sessions easy. A floating license is available for $950 per year. With the education discounts, students and teachers can get licenses for up to 90% off on commercial prices. Perpetual license options are available upon request.
A free 30-day trial of DragonFly is available from the Glassbox website. Iconstix 3 900.